Just going to put up some final ideas for the iPhone game. Whilst I was on my global warming topic I thought maybe I could tie in the Invisible Architecture brief with the D&AD brief.
The game is going to be based around a character going through levels in a platform game, that has to collect green tokens to stop the weather from killing him.
Acid rain, thunder and lightning storms and tornado's can kill the character, but if you collect the green tokens it stops the bad weather. You can also pick up items like an umbrella hat that can give you a lifeline and a metal box that you can jump into if it's windy.
These are just very rough ideas and hopefully the first steps towards a fun and interesting project!
Sunday, December 13, 2009
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