Wednesday, February 17, 2010

Invisible Architecture - Change of plan


I have changed my invisible architecture project, instead of having the countries moving to the beat of a track. I have decided to create buttons over all of the countries and when you click on them, a marker moves across the map to the country of choice and reveals their global warming information and other statistics.

This is how the code will roughly look.

import mx.transitions.Tween;
import mx.transitions.easing.*;

var cities:Array = ["uk", "france", "italy","croatia"] (etc)


function mover (targetX, targetY){
currentX = marker_mc._x;
currentY = marker_mc._y;
var xTween:Tween = new Tween(marker_mc, "_x", Strong.easeOut, currentX, targetX, .5, true);
var yTween:Tween = new Tween(marker_mc, "_y", Back.easeOut, currentY, targetY, 1.5, true);
}

for (var i = 0; ivar my_btn = this[cities[i]+"_btn"];
my_btn.myCity = cities[i];
my_btn.onRollOver = function() {
mover( this._x, this._y);
marker_mc.gotoAndStop(this.myCity);
}
}

This should be complete and uploaded by the weekend.

Sunday, February 14, 2010

iPhone Visual - Game update.

I have been focusing on the actual connection between the iPhone and the screen, how I can do it and what I will be using to do this.
I need to code the application using xcode which is a program on mac. After this I will have to code the bluetooth function which will interact with the screen. This will be done in Java.
Once this is done I will have to use a program called Merapi which is a gateway between web and desktop software, so that the phone and screen can connect with the phone smoothly.

www.merapiproject.net

Wednesday, January 27, 2010

Invisible Architecture - Final Animation

I have started my final animation for the carbon dioxide emissions from countries in europe. The animation contains an audio track by Boards Of Canada called Aquarius. The countries beat to the track when they appear. The video will be uploaded soon!

Sunday, January 24, 2010

Drop Beats - Latest


Here is the latest page I have designed for Drop Beats music blog.

Sunday, December 13, 2009

D&AD Brief - Ideas - iPhone game Visuals



Here is a screenshot of a typical level of the game on the iPhone.

D&AD Brief - Ideas - iPhone game

Just going to put up some final ideas for the iPhone game. Whilst I was on my global warming topic I thought maybe I could tie in the Invisible Architecture brief with the D&AD brief.
The game is going to be based around a character going through levels in a platform game, that has to collect green tokens to stop the weather from killing him.
Acid rain, thunder and lightning storms and tornado's can kill the character, but if you collect the green tokens it stops the bad weather. You can also pick up items like an umbrella hat that can give you a lifeline and a metal box that you can jump into if it's windy.
These are just very rough ideas and hopefully the first steps towards a fun and interesting project!

Invisible Architecture - Timeline Update



Here is a screenshot 4 minutes and 14 seconds in, similar to the early post but I'm just showing how the countries are being revealed. Also I have decided to number each country in accordance to the ranking system. This is for people who may not know where each country is later on in the timeline.